How To Add Weapon Dmg To Character's Attack In C
New version out (I think 5.0? lol).
2nd Level spells and their heightened versions have been gone through thoroughly (though if you find something you think could be improved, please let me know!). Really trying to make sure that there's accuracy and advanced functionality in all spell use to make it easier on GMs and Players alike.
All-in-One Druid added as well.
Because of the transmutation features available to Druids as well as their more functional companions, I've added both Animal Form and various Animal Companion character sheets to the module. These will be available through this module by clicking on the import Character Button (upward blue arrow, bottom right) from the Character Selection window. Along with the all-in-ones (though I feel like the spells tabs should be making them less necessary), you'll find importable character sheets for these companions and forms for the levels.
Here's a screenshot:
At least for my online groups, my players enjoy having a playable sheet for their companions and when they shapechange, so for anyone also looking for a quick template to draw from, it's in this ever growing file.
Enjoy!
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Hai.
In this blog I will show you how stats affect weapons,so basically I will show you what stats you should focus on depending on the weapon.
If you don't want to read all those stats,I wrote a conclusion at every weapon,you can read only that if you just want to know which stats to use.
This post is about the VISIBLE STAT from the 'build character' page.
Sep 03, 2017 Unreal Engine 4: add weapon to your character (EASY) How to add a sword to your character in unreal engine 4. Nov 08, 2012 In this video I will show you how to change a characters overall attack power, damage for specific moves, damage done by special moves, and damage by supers. Link for Fighter Factory 3 http.
KATANA UPDATE
Katana
'Raise DEX to increase physical attack power and accuracy rates.
STR increases physical attack power a little.
Increase stamina with VIT or attack speed with AGI.'
STR +1,+2,+1,etc per point
STR every 3,3,4,3,3,4etc points add 1 ASPD
INT every point adds 2,1,2,1etc MATK
INT first 6 points add +1 MDEF,then every 10 points will add +1 MDEF
INT every 10 points will increase your MP with one point
VIT first point adds +1 HP,then every 3 points +1HP
VIT first 6 points add +1 DEF,then every 10 points add +1 DEF
AGI +2 ATK +2 FLEE +1 CSPD
AGI +4 ASPD(sometimes 3) per point
DEX +2,3,2,3etc ATK +1 MATK +1 HIT per point
DEX +3 CPSD(sometimes +2) per point
Conclusion:It looks like DEX is the best for increasing ATK.This class is still new..so don't hate me if I am wrong XDD
One Handed sword
'Raise STR or DEX to increase physical attack power.
DEX is recommended because it also raises accuracy rate.
Raise VIT to increase HP,AGI to increase attack speed.'
STR +2 ATK per point
STR every 5 points add +1 ASPD
INT +3 MATK per point
INT first 6 points add +1 MDEF,then every 10 points will add +1 MDEF
INT every 10 points will increase your MP with one point
VIT first point adds +1 HP,then every 3 points +1HP
VIT first 6 points add +1 DEF,then every 10 points add +1 DEF
AGI +2 FLEE and +1 CSPD per point
AGI +(4,4,4,4,5,4.etc)ASPD
DEX +2 ATK +1 MATK +1 HIT per point
DEX +3 ASPD(rarely adds only 2 ASPD)
Conclusion:STR increases crit damage so it's overall better than DEX.
INT is useless.
DEX adds ASPD(less than AGI) so it is better than AGI too.You can add AGI for more ASPD and FLEE when you are done with DEX
Two Handed Sword
'Raise STR to increase physical attack power.
DEX mainly increases accuracy rate and it affects attack power a little.
You cannot equip a shield,so if you want to increase HP,raise VIT.'
STR +3 ATK per point
STR every 5 points add +1 ASPD
INT +3 MATK per point
INT first 6 points add +1 MDEF,then every 10 points will add +1 MDEF
INT every 10 points will increase your MP with one point
VIT first point adds +1 HP,then every 3 points +1HP
VIT first 6 points add +1 DEF,then every 10 points add +1 DEF
AGI +2 FLEE and +1 CSPD per point
AGI +2 ASPD(rarely adds 3)
DEX +1 ATK +1 MATK +1 HIT per point
DEX +3 ASPD(rarely adds only 2 ASPD)
Conclusion:STR is better than DEX for ATK.
INT and AGI are useless.
You can add DEX after you finish with STR(for more attack and attack speed)
Dual Wield
'Raise DEX to increase attack power and accuracy rate.
STR and AGI increase attack power a little.
Raise AGI to increase the attack power of Sub-Weapon
STR also increases attack power a little.'
STR +1 ATK per point
STR every 5 points add +1 ASPD
INT +3 MATK per point
INT first 6 points add +1 MDEF,then every 10 points will add +1 MDEF
INT every 10 points will increase your MP with one point
VIT first point adds +1 HP,then every 3 points +1HP
VIT first 6 points add +1 DEF,then every 10 points add +1 DEF
AGI +1 ATK +2 FLEE +1 CSPD per point
AGI +(4,4,4,4,5,4.etc)ASPD
Conclusion:DEX is better than AGI and AGI is better than STR.
However,STR is better for Phantom Slash from what I heard and AGI is better for an evasion build.
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For evasion build:AGI increases dodge which will activate before evasion does, so it's better to lower your dodge value for more evasion. If you have high dodge then you'll dodge more and evade less. But once a player activates rampage, dodge becomes 0 so it doesn't matter how much your AGI is.
AGI is good ofc since it increases aspd.
INT is useless.
Bow
'Raise DEX to increase physical attack power and accuracy rate
STR also increases the attack power a little.
The attack power and stability of arrows affect the bow.'
STR +1 ATK per point
INT +3 MATK per point
INT first 6 points add +1 MDEF,then every 10 points will add +1 MDEF
INT every 10 points will increase your MP with one point
VIT first point adds +1 HP,then every 3 points +1HP
VIT first 6 points add +1 DEF,then every 10 points add +1 DEF
AGI +1 FLEE +1 CSPD +3 ASPD(sometimes +4) per point
DEX +3 ATK +1 MATK +1 HIT +3 CSPD(sometimes +2) per point
DEX every 5 points add +1 ASPD
Conclusion:DEX is the best stat for ATK,it adds ASPD and HIT too.
INT is useless.
Bowgun
'Raise DEX to increase physical attack power and accuracy rate.
Arrows are less effective for bowguns than for bows.
So,the stats don't change much even if you equip a shield or dagger.'
STR gives nothing
INT +3 MATK per point
INT first 6 points add +1 MDEF,then every 10 points will add +1 MDEF
INT every 10 points will increase your MP with one point
VIT first point adds +1 HP,then every 3 points +1HP
VIT first 6 points add +1 DEF,then every 10 points add +1 DEF
AGI +2 FLEE and +1 CSPD per point
AGI +2 ASPD(rarely adds 3)
DEX +4 ATK +1 MATK +1 HIT +3 CSPD(sometimes +2) per point
DEX first 4 points add +1 ASPD then every 5 points add +1 ASPD
Conclusion:DEX is the only stat that adds ATK.
INT and STR are useless.
Staff
'Raise INT to increase magic attack power.
Raise DEX to speed up cast time.
If the staff has an element,the magic may change.'
STR +3 ATK per point
INT +1 ATK +4 MATK per point
INT first point adds +1 ASPD then every 5 points add +1 ASPD
INT first 6 points add +1 MDEF then every 10 points will add +1 MDEF
INT every 10 points will increase your MP with one point
VIT first point adds +1 HP,then every 3 points +1HP
VIT first 6 points add +1 DEF,then every 10 points add +1 DEF
AGI +2 FLEE and +1 CSPD +2 ASPD(sometimes +1) per point
DEX +1 MATK +1 HIT +3 CSPD(sometimes +4) per point
Conclusion:INT is the only stat that adds MATK.
The stat for staff fu is STR.
You can add DEX after INT for a DPS mage.
Magic Device
'Raise INT to increase magic attack power.
Raise AGI to increase normal attack power.
The range of magic devices are wider than those of staffs,so you can expect MP healing by attacking enemies.'
STR gives nothing
INT +4 MATK +2 ATK
INT every 5 points add +1 ASPD
INT first 6 points add +1 MDEF,then every 10 points add +1 MDEF
INT every 10 points add +1 MP
VIT first point adds +1 HP,then every 3 points +1HP
VIT first 6 points add +1 DEF,then every 10 points add +1 DEF
AGI +2 ATK +2 FLEE +1 CSPD +4 ASPD per point
DEX +1 MATK +1 HIT +3 CSPD (rarely 2) per point
Conclusion:Magic devices are only for farming so add only INT,then LUK.
Knuckles
'Raise AGI to increase physical attack power,dodge rate and attack speed.
DEX mainly increases accuracy rate and affects physical attack power a little.'
STR first 4 points add +1 ASPD then every 10 points will add +1 ASPD
INT +4 MATK per point
INT first 6 points add +1 MDEF,then every 10 points will add +1 MDEF
INT every 10 points will increase your MP with one point
VIT first point adds +1 HP,then every 3 points +1HP
VIT first 6 points add +1 DEF,then every 10 points add +1 DEF
AGI +2 ATK +2 FLEE +1 CSPD +5 ASPD(sometimes 4) per point
How To Add Weapon Dmg To Characters Attack In Computer
DEX +1 MATK +1 HIT per point
DEX first point adds +1 ATK then every 2 points add +1 ATK
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DEX first 4 points add +1 ASPD then every 10 points add +1 ASPD
Conclusion:AGI is the best stat.STR,INT,DEX are pretty much uselss.
After AGI you can add CRIT or VIT.
Halberd
'Raise STR to increase attack power.
Evasion rate,attack speed and power will slighty increase with AGI.
Since the weapon's accuracy rate is low,you need to assist with equipment.'
STR +(2,3,2,3..etc)ATK per point
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STR first 3 points add +1 ASPD then every 5 points add +1 ASPD
How To Add Weapon Dmg To Character's Attack In C 1
INT +2 MATK per point
INT first 6 points add +1 MDEF,then every 10 points will add +1 MDEF
INT every 10 points will increase your MP with one point
VIT first point adds +1 HP,then every 3 points +1HP
VIT first 6 points add +1 DEF,then every 10 points add +1 DEF
AGI +1 ATK +1 MATK +2 FLEE +1 CSPD +(3,4,3,4..etc) ASPD per point
DEX +1 MATK +1 HIT +3 CSPD per point
Conclusion:STR for ATK then AGI or CRIT.INT and DEX are useless.
Bonus:STR actually adds CRIT damage for all weapons.So where I wrote 'STR is useless' I meant it is useless for ATK increasing.