Items That Add Poison Dmg
Displayed damage = Bit rate. Frames/256. Weapon Displayed damage Bit rate Frames Min Max Septic Weapon 6 Poison Damage Over 2 Seconds: 31. 1 Excluding scepters, staves and orbs. 2 Excluding rods (scepters, staves and wands) and orbs. 3 Tal is a separate source, so displayed damage is 273 ( (312+154). (175+125)/ (2.256)) Poison Damage Over 6 (175+125)/ (2.25)) Seconds. I also have some questions abaut Poison and don't want to open another Thread. Hope it is Ok. I'm New to the Game an wanted to start with the new League. I know so far: +Base Damage from Weapon, Armor and Support Gems are summarized for the Poison Damage calculation. But some Terms in relation to Buff Poison are kinda Confusing.
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- 1Poisons
- 1.1Poison Categories
- 1.2Poison Qualities
- 1.4Poison Immunities
Items That Add Poison Dmg Download
Poisons
When a character takes damage from an attack with a poisoned weapon, touches an item smeared with contact poison, consumes poisoned food or drink, or is otherwise poisoned, he must make a Fortitudesaving throw. If he fails, he takes the poison’s initial damage (usually ability damage). Even if he succeeds, he typically faces more damage 1 minute later, which he can also avoid with a successful Fortitudesaving throw.
One dose of poison smeared on a weapon or some other object affects just a single target. A poisoned weapon or object retains its venom until the weapon scores a hit or the object is touched (unless the poison is wiped off before a target comes in contact with it). Any poison smeared on an object or exposed to the elements in any way remains potent until it is touched or used.
Although supernatural and spell-like poisons are possible, poisonous effects are almost always extraordinary.
Poison Categories
Poisons can be divided into four basic types according to the method by which their effect is delivered, as follows.
Contact
Merely touching this type of poison necessitates a saving throw. It can be actively delivered via a weapon or a touch attack. Even if a creature has sufficient damage reduction to avoid taking any damage from the attack, the poison can still affect it. A chest or other object can be smeared with contact poison as part of a trap.
Ingested
Ingested poisons are virtually impossible to utilize in a combat situation. A poisoner could administer a potion to an unconscious creature or attempt to dupe someone into drinking or eating something poisoned. Assassins and other characters tend to use ingested poisons outside of combat.
Inhaled
Inhaled poisons are usually contained in fragile vials or eggshells. They can be thrown as a ranged attack with a range increment of 10 feet. When it strikes a hard surface (or is struck hard), the container releases its poison. One dose spreads to fill the volume of a 10-foot cube. Each creature within the area must make a saving throw. (Holding one’s breath is ineffective against inhaled poisons; they affect the nasal membranes, tear ducts, and other parts of the body.)
Sierra 10.12 4 dmg. A sleek user interface with the support for all the latest devices and better compatibility features. It comes packed with different new features and various enhancements to provide the best Mac operating system.
In very understandable terms; DMG is Damage per bullet, DPS is Damage per Second. RPM is Rounds per Minute. Take DMG times RPM and divide it by 60. This should give you close to your DPS in a perfect scenario. This is also affected by your magazine, clip, or belt. Primary dps vs dmg the division 2. DPS takes many things into account, including crit chance, crit damage, mag size, reload speed, accuracy, headshot damage, rate of fire, maybe other things. If your DPS is being raised by reload speed or accuracy, you might be better off going with damage. If it's being raised by crit chance and/or damage. Mar 25, 2019 Our Division 2 In-depth Damage, DPS and DPM Calculator was made to make theorycrafting new builds much easier. By filling in fields with the values that can be found on your character’s inventory screen in game, you’ll be able to find out your Average DPS, DPM and even Burst Damage!
Injury
This poison must be delivered through a wound. If a creature has sufficient damage reduction to avoid taking any damage from the attack, the poison does not affect it. Traps that cause damage from weapons, needles, and the like sometimes contain injury poisons.
Poison Qualities
The characteristics of poisons are summarized on Table: Poisons. Terms on the table are defined below.
Type
The poison’s method of delivery (contact, ingested, inhaled, or via an injury) and the Fortitude save DC to avoid the poison’s damage.
Initial Damage
The damage the character takes immediately upon failing his saving throw against this poison. Ability damage is temporary unless marked with a superscript '1' (1), in which case the loss is a permanent drain. Paralysis lasts for 2d6 minutes.
Secondary Damage
The amount of damage the character takes 1 minute after exposure as a result of the poisoning, if he fails a second saving throw. Unconsciousness lasts for 1d3 hours. Ability damage marked with a superscript '1' is permanent drain instead of temporary damage.
Price
The cost of one dose (one vial) of the poison. It is not possible to use or apply poison in any quantity smaller than one dose. The purchase and possession of poison is always illegal, and even in big cities it can be obtained only from specialized, less than reputable sources.
Perils of Using Poison
A character has a 5% chance of exposing himself to a poison whenever he applies it to a weapon or otherwise readies it for use. Additionally, a character who rolls a natural 1 on an attack roll with a poisoned weapon must make a DC 15 Reflex save or accidentally poison himself with the weapon.
Items That Add Poison Dmg To Usb
Poison Immunities
Creatures with natural poison attacks are immune to their own poison. Nonliving creatures (constructs and undead) and creatures without metabolisms (such as elementals) are always immune to poison. Oozes, plants, and certain kinds of outsiders are also immune to poison, although conceivably special poisons could be concocted specifically to harm them.
Poison | Type | Initial Damage | Secondary Damage | Price |
---|---|---|---|---|
Nitharit | ContactDC 13 | 0 | 3d6 Con | 650 gp |
Sassone leaf residue | ContactDC 16 | 2d12 hp | 1d6 Con | 300 gp |
Malyss root paste | ContactDC 16 | 1 Dex | 2d4 Dex | 500 gp |
Terinav root | ContactDC 16 | 1d6 Dex | 2d6 Dex | 750 gp |
Black lotus extract | ContactDC 20 | 3d6 Con | 3d6 Con | 4,500 gp |
Dragon bile | ContactDC 26 | 3d6 Str | 0 | 1,500 gp |
Striped toadstool | IngestedDC 11 | 1 Wis | 2d6 Wis + 1d4 Int | 180 gp |
Arsenic | IngestedDC 13 | 1 Con | 1d8 Con | 120 gp |
Id moss | IngestedDC 14 | 1d4 Int | 2d6 Int | 125 gp |
Oil of taggit | IngestedDC 15 | 0 | Unconsciousness | 90 gp |
Lich dust | IngestedDC 17 | 2d6 Str | 1d6 Str | 250 gp |
Dark reaver powder | IngestedDC 18 | 2d6 Con | 1d6 Con + 1d6 Str | 300 gp |
Ungol dust | InhaledDC 15 | 1 Cha | 1d6 Cha + 1 Cha1 | 1,000 gp |
Insanity mist | InhaledDC 15 | 1d4 Wis | 2d6 Wis | 1,500 gp |
Burnt othur fumes | InhaledDC 18 | 1 Con1 | 3d6 Con | 2,100 gp |
Black adder venom | InjuryDC 11 | 1d6 Con | 1d6 Con | 120 gp |
Small centipede poison | InjuryDC 11 | 1d2 Dex | 1d2 Dex | 90 gp |
Bloodroot | InjuryDC 12 | 0 | 1d4 Con + 1d3 Wis | 100 gp |
Drow poison | InjuryDC 13 | Unconsciousness | Unconsciousness for 2d4 hours | 75gp |
Greenblood oil | InjuryDC 13 | 1 Con | 1d2 Con | 100 gp |
Blue whinnis | InjuryDC 14 | 1 Con | Unconsciousness | 120 gp |
Medium spider venom | InjuryDC 14 | 1d4 Str | 1d4 Str | 150 gp |
Shadow essence | InjuryDC 17 | 1 Str1 | 2d6 Str | 250 gp |
Wyvern poison | InjuryDC 17 | 2d6 Con | 2d6 Con | 3,000 gp |
Huge scorpion venom | InjuryDC 18 | 1d6 Con | 1d6 Con | 200 gp |
Giant wasp poison | InjuryDC 18 | 1d6 Dex | 1d6 Dex | 210 gp |
Deathblade | InjuryDC 20 | 1d6 Con | 2d6 Con | 1,800 gp |
Purple worm poison | InjuryDC 24 | 1d6 Str | 2d6 Str | 700 gp |
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Items That Add Poison Dmg To Pdf
I have some questions about if and how poison damage is influenced by damage increases. There is very little information out there and even that is contradictory. So I decided to create some examples that are not realistic but should make the machanics clear. If you answer on this thread without being sure you are correct feel free to do so, but please note that in your answer (I think, I believe, I guess etc.). Thank you all for your help! I have an attack skill with 1000 base chaos damage and no other damage. No critical strike chance, 100% chance to hit, 100% chance to poison, no increases to poison damage. Then I get 200 damage per second from my poison. (1) Now I have 10% increased attack damage. How much damage per second do I get from my poison? (2) Instead I have 10% increased chaos damage. How much poison damage per second? (3) No longer no critical strike chance, instead 100% critical strike chance, 200% critical strike multiplier, no Perfect Agony allocated. (The hit now deals 2000 damage.) How much poison damage per second do I get? Last edited by VValnuss on Feb 27, 2018, 11:36:32 AM | Posted by VValnuss on Feb 27, 2018, 11:33:10 AM |
Posted by VValnuss on Feb 27, 2018, 11:37:59 AM | |
Unless there is somehow some hidden mechanics that i don't know about i'm 95% sure i'm right according to my knowledge. 1. 200. Base dmg is not changed 1000*0.2 = 200 2. 220. This is called double dipping, where the modifier applies to the original hit and the ailment caused by the hit, THIS IS NO LONGER IN THE GAME, was removed due to being too op. Poison is calculated from the BASE DAMAGE of the hit now, NOT THE SCALED DAMAGE. 3. 300. Base crit for ailemnt is 150% and cannot be changed except Perfect Agony. 1000*0.2*1.5 = 300 Last edited by 5Six on Feb 27, 2018, 12:23:22 PM | Posted by on Feb 27, 2018, 12:07:32 PM |
' Correct. ' Poison is not Attack Damage. It is Damage over Time, which is a fundamentally different Damage Source than Attack Damage. Thus your Poison will still do the same 200 Damage per second. ' Poison is Chaos Damage, so it is affected by this modifier. You deal 200 * 1.1 = 220 Damage per second. ' I will quote Rory: ' Without Perfect Agony, Your Critical Strike Multiplier has no effect on 'Damage Multiplier for Ailments from Critical Strikes' (which might be the worst named stat in all of PoE). The base value of this multiplier is 150%, so Poison inflicted from a Critical Hit will deal 200 * 1.5 = 300 Damage per second. Further reading: Ailment, Poison; Developer Manifesto: Damage over Time changes, Part 2 of the same, FAQ Part 1, Part 2; Mark_GGG with pictures We heard you like skill trees, so we put a skill tree in your skill tree. Last edited by Abdiel_Kavash on Feb 27, 2018, 12:27:59 PM | Posted by on Feb 27, 2018, 12:22:47 PM |
Thank you again! I consider my questions answered. | Posted by VValnuss on Feb 27, 2018, 1:59:05 PM |
Hello Exiles :D I also have some questions abaut Poison and don't want to open another Thread. Hope it is Ok. I'm New to the Game an wanted to start with the new League. I know so far: +Base Damage from Weapon, Armor and Support Gems are summarized for the Poison Damage calculation. But some Terms in relation to Buff Poison are kinda Confusing. But now to the Questions. -- To use an similar example. We have 1000 Physical Damage with an Attack Skill. 1) And just the Passive Bow Note: 'Master Fletcher' 24% increased Phys Dmg with Bows. 10% chance to Poison on hit with Attacks. 24% inreased Damage with Ailments from Attack Skills while wielding a Bow. I Hit the Enemy for 1240 Physical(1000*1.24) in the Face. And inflict 248 Poison(1000*0.2*1,24) over 2Seconds? (Wiki said 20% is PoisonDamage and duration 2seconds) Is Poison an Ailment from an Attack Skill? Like Bleed from Puncture? Or just from the hit? -- 2) Now we will just add: 20% Increased Global Physical Damage. Does it inflict 240 Poison(1000*0,2*1.2)or still just 200 Poison(1000*0.2)? At which Point get the Physical Dmg of the Attack converted to ChaosDamage? -- Thanks for the Help. | Posted by leptosomatidae on Feb 28, 2018, 12:23:39 AM |
' Correct on both accounts. (It is 248 Poison Damage per second over 2 seconds, so 496 Poison Damage total.) ' Poison delivered by an Attack is an Ailment from Attack Skill. But you can also deliver Poison through Spells; in that case it is not. ' The latter. Poison is Chaos Damage, not Physical. It will not benefit from Physical Damage modifiers. ' Never. Poison Damage starts as Chaos Damage, it never gets converted to anything. (And fundamentally cannot get converted, as it is Damage over Time.) We heard you like skill trees, so we put a skill tree in your skill tree. Last edited by Abdiel_Kavash on Feb 28, 2018, 3:55:24 AM | Posted by on Feb 28, 2018, 3:50:45 AM |
' Can you back this up? It is not consistent with my understanding. And I just 'tested' (per character screen) and (global) Physical Damage does increase the 'Poison damage per second' stat - as expected. No wonder it's lost, it's in the middle of the jungle! | Posted by Zrevnur on Feb 28, 2018, 9:18:49 AM |
' From https://www.pathofexile.com/forum/view-thread/1897612. We heard you like skill trees, so we put a skill tree in your skill tree. | Posted by on Feb 28, 2018, 9:29:08 AM |
' Not sure what you are trying to say with the quote. I dont see how it matters/applies here. The issue here is about 'global/generic physical damage' (which applies to ailments) not 'increased melee physical damage' (which does not apply to ailments). Far as I understand poison does work akin to damage conversion so all the modifiers 'prior' to chaos damage 'conversion' do work. No wonder it's lost, it's in the middle of the jungle! | Posted by Zrevnur on Feb 28, 2018, 10:48:17 AM |