Mana Rec Dmg Vs Mana Rec Atk
- A side by side comparision with all the differences
- Left collum is my build variant, showing just the difference compared with the default poebuild on the right collum.
- (ie. my build shows +130 dexterity, means it has that 130 dex atop of what the right collum shows = 212+130 dexterity)
- (also if there is a negative sign, minus like ie. -10 int = it has that much less compared with the right collum)
- (in case there is nothing on the oppossite side means that stats are all extra which the other build doesn't have)
- my passive skill tree poebuild's passive skill tree
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- +130 dex 212 dex
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- +20% project.speed 10% project.speed
- +50% skill eff.dura 45% incr.skill effect dura
- +23% movement speed 9% movement speed
- 30% incr. AoE
- +36% avoid stuned
- +30% avoid chilled
- +30% avoid shocked
- +20% incr.dmg
- +16% phys.attack dmg
- +75% incr.poison dmg
- +10% chance to poison
- +95% incr.chaos dmg
- DEFENSE DEFENSE
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- -56% less incr. Life +173% incr. Life
- +5 Life on kill
- WEAPON WEAPON
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- +3% incr. AS /w Bows 21% incr. AS /w Bows
- +30% phys.dmg /w Bows 201% phys.dmg /w Bows
- +26% dmg /w Bows
- CRITICAL CRITICAL
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- FLASK FLASK
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- -10% flask eff. dur. 38% incr. flask eff.dur.
- 35% incr. mana rec.
- MANA MANA
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- -28% less max mana 74% incr. max mana
- 40% incr. mana leech per sec
- +2 mana per enemy hit
- SPELL SPELL
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- RESISTANCES RESISTANCES
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- 5% less cold res 15% cold res
- JEWELS JEWELS
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- The only main noticable downside of my variant is the lower Life pool. Exchanged for around +300% extra dmg.
- The flask were not my main focus since we are Pathfinder Ascendancy which gives us high chance of not consuming charges at all, etc.
- Sustaining our mana may be an issue (even with the Essence Tap cluster), but there might be a spot on a gear where we can put the extra mana leech or mana gain per hit, which frees up for us 3 passives.
- my build: more dmg, faster attacks & movement, more accuracy & evasion, longer skill durations, avoidance and stats, 1 spreading rot jewel slot (can be adjusted to have extra spreading rot jewel slot, more life, more resists - by dropping some speed and skill duration, etc.)
- vs default build: more life, mana, flasks durations/effects/charges, 2 spreading rot jewel slots, +6 passive point remaining
- Example:
- my: 2170 life
- my: 4340 life
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- with slightly less life than in the default build but with more dmg and other perks.
- suggested minimal changes for the build
- https://bit.ly/2Bd7FDW
- min. life, min. flask, high dmg, speed & stats
Fuse the above products together to get Poison Res. Sleep Res (Without Gold Mana): (11 Stones Total) 1) 3 Dark Sub) 1 Dark for 1 Blue 2) 3 Black 3) 5 Red Sub) Any 5 Red for any 5 Yellow Use Diemia to crystallize 2 Dark Manas, and Grupt to crystallize either 1 Dark Mana or 1 Blue Mana. Jun 04, 2018 Your int dex agi build will have average kill stk dmg, higher bleed dmg, very high blizzard, meteor hit, and mana bullet dmg, capped or near capped ailment dmg, and high auto Atk speed that will allow u to go enchanter if u want when farming. But with high Atk spd, it may interrupt you when trying to get all your ailments cast.
But Major Research Boosts are very expensive. If you are lvl 15+ in Beams R&D, you can craft the Tech Upgrade. Sto antiproton weapons.
Mana Rec Dmg Vs Mana Rec Atk Program
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- Exchanged for around +300% extra dmg. The flask were not my main focus since we are Pathfinder Ascendancy which gives us high chance of not consuming charges at all, etc. Sustaining our mana may be an issue (even with the Essence Tap cluster), but there might be a spot on a gear where we can put the extra mana leech or mana gain per hit, which.