Mincecraft Tinker Modifiers Dmg Va
Emulator discussion however is completely fine. No pornographic content/nudity is allowed, some NSFW is fine as long as it's tagged and related to Zelda. Highest amount of dmg in botw 2.
Oct 06, 2019 Modifiers can be applied in the Anvil; EasyHarvest-Features (harvest crops while right-clicking them with a Hoe and replant them automatically) Tool-Tiers can be upgraded by placing the exact amount of resource needed (e.g. 3 diamonds for diamond-pickaxe) in the second slot of the anvil; Ultra configurable (change recipes, modifier functions.
Material Stats
Material | Head Durability | Extra Durability | Handle Durability | Handle Modifer | Mining Level | Mining Speed | Attack Value | Head Traits | Extra/Handle Traits | Drawspeed | Range Multiplier | Bonus Damage | Arrow Shaft Modifier | Bonus Ammo |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Paper | 12.00 | 15.00 | 5.00 | 0.10 | Stone | 0.51 | 0.05 | Writable | Writable | 0.67 | 0.40 | -2.00 | ||
Constantan | 25.00 | 6 | 6 | 0.80 | Diamond | 4.70 | 4.00 | Thermal Inversion | Thermal Inversion | 1.82 | 1.50 | 5.00 | ||
Treated Wood | 25.00 | 2 | 35.00 | 1.00 | Stone | 2.00 | 2.00 | Ecological | Ecological | 1.00 | 1.12 | 1.20 | ||
Wood | 35.00 | 15.00 | 25.00 | 1.00 | Stone | 2.00 | 2.00 | Ecological | Ecological | 1.00 | 1.00 | 1.00 | ||
Electrum | 5 | 25 | -25.00 | 1.10 | Iron | 12.00 | 3.00 | Shocking | Shocking | 0.67 | 1.00 | 4.00 | ||
Stone | 12 | 2 | -5 | 0.50 | Iron | 4.00 | 3.00 | Cheapskate | Cheap | 5.00 | 0.40 | -1.00 | ||
Obsidian | 139.00 | 9 | -10 | 0.90 | Cobalt | 7.07 | 4.20 | Duritae | Duritae | 5.00 | 0.40 | -1.00 | ||
Flint | 15 | 4 | -6 | 0.60 | Iron | 5.00 | 2.90 | Crude II | Crude | 5.00 | 0.40 | -1.00 | ||
Bone | 20 | 65.00 | 5 | 1.10 | Iron | 5.09 | 2.50 | Splintering | Fractured | 1.05 | 1.15 | 0.90 | 5.00 | |
Iron | 204.00 | 5 | 6 | 0.85 | Diamond | 6.00 | 4.00 | Magnetic II | Magnetic | 2.00 | 1.50 | 7.00 | ||
Copper | 21 | 10 | 3 | 1.05 | Iron | 5.30 | 3.00 | Well-Established | Well-Established | 1.67 | 1.45 | 5.00 | ||
Cactus | 21 | 5 | 2 | 0.85 | Iron | 4.00 | 3.40 | Prickly | Spiky | 0.95 | 0.90 | |||
Silver | 25 | 15 | 5 | 0.95 | Iron | 5.00 | 5.00 | Holy | Holy | 0.83 | 0.80 | 2.00 | ||
Netherrack | 27 | 75.00 | -15 | 0.85 | Iron | 4.50 | 3.00 | Aridiculous | Hellish | 5.00 | 0.40 | -1.00 | ||
Lead | 334.00 | 10 | -5 | 0.70 | Iron | 5.25 | 3.50 | Poisonous | Poisonous | 2.50 | 1.30 | 3.00 | ||
Pig Iron | 38 | 17 | -10 | 1.20 | Obsidian | 6.20 | 4.50 | Baconlicious, Tasty | Tasty | 1.67 | 1.40 | 7.00 | ||
End | 42 | 42.00 | 0.85 | Obsidian | 3.23 | 3.23 | Alien | Enderference | 5.00 | 0.40 | -1.00 | |||
Bronze | 43 | 8 | 7 | 1.10 | Diamond | 6.80 | 3.50 | Dense | Dense | 1.82 | 1.50 | 6.00 | ||
Prismarine | 43 | 10 | -15 | 0.60 | Iron | 5.50 | 6.00 | Jagged | Aquadynamic | 5.00 | 0.40 | -1.00 | ||
Steel | 54 | 25.00 | 15 | 0.90 | Obsidian | 7.00 | 6.00 | Sharp | Stiff | 2.50 | 2.00 | 9.00 | ||
Firewood | 55 | 15 | -20 | 1.00 | Stone | 6.00 | 5.50 | Autosmelt | Autosmelt | 1.00 | 1.00 | |||
Magma Slime | 60 | 15 | -20 | 0.85 | Stone | 2.10 | 7.00 | Superheat | Flammable | 0.91 | 1.05 | 1.00 | ||
Cobalt | 78 | 30 | 10 | 0.90 | Cobalt | 12.00 | 4.10 | Momentum | Lightweight | 1.33 | 1.30 | 3.00 | ||
Blue Slime | 78 | 20 | -5 | 1.30 | Stone | 4.03 | 1.80 | Slimy | Slimy | 0.95 | 1.00 | |||
Manyullyn | 82 | 5 | 25 | 0.50 | Cobalt | 7.02 | 8.72 | Insatiable | Cold-Blooded | 1.54 | 1.20 | 4.00 | ||
Knightslime | 85 | 125.00 | 50 | 0.50 | Obsidian | 5.80 | 5.10 | Crumbling | Unnatural | 2.50 | 2.00 | 2.00 | ||
Ardite | 99 | 45 | -20 | 1.40 | Cobalt | 3.50 | 3.60 | Stonebound | Petramor | 2.22 | 0.80 | 1.00 | ||
Slime | 1.00 | 35 | 0.70 | Stone | 4.24 | 1.80 | Slimy | Slimy | 1.18 | 1.30 | ||||
Sponge | 1,05 | 25 | 25 | 1.20 | Stone | 3.02 | Squeaky | Squeaky | 0.87 | 0.75 |
Material Traits
- Alien: Gain random amounts of durability, speed, and damage over time. See note for details. 1
- Aquadynamic: Operates at normal speed underwater and operates faster when raining.
- Aridiculous: Mining speed increases based on biome temperature.
- Autosmelt: If the broken block is smeltable, it will drop that item (logs drop charcoal).
- Beheading: Much higher chance of mobs dropping a head.
- Cheap: 10% bonus durability when repairing.
- Cold-blooded: Adds 50% additional damage if target has full health.
- Crude: 10% bonus damage to armored enemies.
- Dense: Chance to use less durability. Increased chance as the tool gets more damaged.
- Duritae: 10% chance to use double durability, 40% chance to use no durability.
- Ecological: 1% chance every second to restore 1 durability. 1% chance on use to deal armor-piercing damage to the wearer.
- Enderference: Prevent an enderman from teleporting for 5 seconds after hitting it.
- Fractured: Bonus 1.5 damage.
- Flammable: Sets attackers on fire while blocking.
- Hellish: Adds +2 damage (1 heart) against non-nether enities.
- Insatiable: Using the tool adds a level of insatiable for 15 seconds, limited to 10 levels. Increases speed and damage by (level / 3).
- Jagged: Gains bonus damage when tool is damaged. The more damaged it is (difference, not percentage), the more damage it deals. SAee note for details. 2
- Lightweight: Bonus 10% mining speed, attack speed, bow draw speed.
- Magnetic: Pulls in items from ~2 blocks away when used.
- Momentum: When tool is used, increases tool's mining speed up to 40%. Momentum is lost when tool stops being used.
- Petramor: 10% chance to consume mined stone-type blocks to restore 5 durability.
- Poisonous: Applies poison for 5 seconds on damage.
- Prickly: Deals armor-piercing damage to enemies hit and to player when mining.
- Sharp: Applies bleeding for 6 seconds.
- Shocking: Builds electric charge as you move. Deals 5 bonus damage (2.5 hearts) when fully charged.
- Slimy: 0.3% chance to summon a small slime corresponding to the color of the tool part. (Tools made of both blue and green slime have separate chances to spawn blue and green slimes.)
- Stiff: When blocking, reduce damage by 1 damage (0.5 hearts). Will not reduce damage to below 1.
- Superheat: 35% bonus damage to burning enemies.
- Spiky: Enemies that touch you while blocking take damage.
- Splintering: Attacks apply a level of 'Splintering', up to 5 levels. Deal +0.3 bonus damage per level of Splintering.
- Squeaky: Tool has silk touch but doesn't do damage.
- Stonebound: Mines faster and deals less damage as durability lowers.
- Tasty: If player has less than half hunger, 0.2% chance each tick to 'consume' your tool, removing 100 durability and restoring 1 bar of hunger. When breaking blocks, 0.5% chance to get bacon. When killing mobs, 5% chance to get bacon.
- Thermal Inversion: Applies slowness in hot biomes, or burning in cold biomes.
- Unnatural: 36% bonus mining speed for every harvest level tool has above block you are breaking.
- Well-Established: 25% bonus experience. 3% chance for 1 XP from blocks that normally give none.
- Writable: Bonus 1 modifier. If the whole tool is made of paper, you gain 2 modifiers.
Immersive Engineering traits
Minecraft Tinker Modifiers Dmg Va 2
- Thermal Inversion: Applies slowness in hot biomes, or burning in cold biomes.
LightningCraft traits
- Auto-Repair
- Charged: Has a chance to cast a lightning strike on an attacked entity.
ExtraUtils2 traits
- Whispering: Whispers secrets to you.
- Magically Modifiable: Adds 3 Modifiers
- Magically Brittle: Adds a chance for the tool to break upon durability lost. (Either 1/100 or 1/(Max Durability*Max Durability, which ever is lower)
Twilight Forest traits
- Stalwart: Hitting an enemy gives a chance to gain resistance. This effect stacks for higher resistance levels from I to III. Or 20% to 60% damage reduction. The effect increases up to 30 seconds.
- Twilit: +2 mining speed in the twilight forest. +2 damage (or one heart) outside the twilight forest.
- Synergy: Having steel-leaf in your hotbar automatically repairs your tool.
Notes
Minecraft Tinker Modifiers Dmg Vault
↑ Randomly distribute 800 points between durability, speed, and damage. Each point adds 1 durability, 0.007 speed, or 0.005 attack. Maximum possible bonus for each stat is 800 durability, 5.6 speed, 4 attack. It takes about 50 minutes for all bonus stats to be applied.
↑ If two weapons have 10 uses remaining, the one with higher max durability will gain a higher bonus. Examples: 10/500 = 1.7 bonus damage. and 10/1000 = 2.3 bonus damage