Nioh How To Increase Dmg
- Nioh How To Increase Elemental Damage
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- How To Increase Damage In Nioh
CHARACTER > STATS
CORE STATS
The reason why you should use dual katana in low stance is because it does the most hits per second. The fire damage is applied to each hit. The more hits you get per second, the more fire damage you inflict. If you use a slow weapon like an axe, it would do 30 fire damage per.
There are 8 core stats, and most of them boost specific weapon and armor types more than others. You should chose your core stats carefully based on the weapons and armor type you plan to equip. Don't equip weapons that your build gives D+ or worse, and prefer B+ for your primary weapon.
- Edit: skill damage might increase the fire damage but I don't think Carnage can. 1 point 1 year ago. A Reddit community dedicated to Nioh and the upcoming Nioh 2, action RPGs developed by Team Ninja and published by Koei Tecmo (PC) and Sony Computer Entertainment (PS4) for release in.
- Seems like Agility DMG bonus A has better result than Weight DMG bonus A while Ninjutsu DMG bonus A gives the poorest result. I thought Weight DMG bonus suppose to gives better boost when you're over 30.1 weight. By the way Agi Bonus was on Tsunonotsuki Bow that has change to attack strength 'A' and Weight Bonus was on Tate-Ugachi bow.
- May 08, 2017 Nioh has a few areas where it can be a little obtuse – that’s perhaps part of its ultra-difficult charm. The elemental system, in particular, is difficult to grok right off the bat.
These stats can be allocated on the Level Up interface when you acquire enough AMRITA
.
The WEAPONS column shows scaling based off equipment stats (CHANGE TO ATTACK
). It doesn't account for scaling from special effects, or sub-types that may have slightly different scaling (e.g. Hammers vs Axes).
The ARMOR column indicates the stat is a requirement for that armor type.
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The SECONDARY column is an estimate on each stats scaling per level. This was determined by comparing each stat relative to one another when leveled to 56 individually. They're not an exact reference of in-game scaling, but an estimation to give you a sense of how stats scale per level.
CORE | DESCRIPTION (IN-GAME) | WEAPONS (SCALING) | ARMOR | SECONDARY (SCALING) |
---|---|---|---|---|
BODY | Affects life and resistance to poison and paralysis. | SPEARS (B+), RIFLES (C+), AXES (D+), KUSARIGAMA (D+) | LIGHT ARMOR , MEDIUM ARMOR | LIFE (A), SAMURAI SKILL POINTS (B), VS POISON (D), VS PARALYSIS (D) |
HEART | Affects Ki. | SWORDS (B+), BOWS (B+), DUAL SWORDS (C+) | KI (A), SAMURAI SKILL POINTS (B), LIFE (C) | |
STAMINA | Affects life and how much weight you can carry. | CANNONS (B+), AXES (C+) | HEAVY ARMOR | EQUIPMENT WEIGHT MAX (A), LIFE (B-), SAMURAI SKILL POINTS (B) |
STRENGTH | Amount required to activate the special effects of heavier weapons and armor. | AXES (B+), SPEARS (C), SWORDS (D+), DUAL SWORDS (D+) | MEDIUM ARMOR , HEAVY ARMOR | KI PULSE (B), SAMURAI SKILL POINTS (B), LIFE (C), EQUIPMENT WEIGHT MAX (F) |
SKILL | The amount required to activate the special effects of more technical weapons and armor. | DUAL SWORDS (B+), RIFLES (B+), KUSARIGAMI (C+), BOWS (C+), CANNONS (C+), SPEARS (C), SWORDS (D+) | LIGHT ARMOR | KI PULSE (A), SAMURAI SKILL POINTS (B), LIFE (C+), NINJUTSU POWER (C), KI (F) |
DEXTERITY | Determines the effect and capacity of your Ninjutsu. | KUSARIGAMA (B+), BOWS (D+), RIFLES (D+), CANNONS (D+) | NINJUTSU POWER (A), NINJUTSU CAPACITY (A), NINJA SKILL POINTS (A), LIFE (C), SAMURAI SKILL POINTS (E) | |
MAGIC | Determines the effect and capacity of Onmyo Magic. | None | ONMYO MAGIC POWER (A), ONMYO MAGIC CAPACITY (A), ONMYO MAGIC SKILL POINTS (A), VS YOKAI REALM (A), LIFE (C), DEFENSE (C), SAMURAI SKILL POINTS (E) | |
SPIRIT | Affects the power of your Guardian Spirit. | None | GUARDIAN SPIRIT BOND (A), DEFENSE (C), LIFE (C), NINJUTSU POWER (C-), ONMYO MAGIC POWER (D+),SAMURAI SKILL POINTS (E), VS YOKAI REALM (E) |
B+ SCALING ONLY BUILD EXAMPLES
TIP - If you don't want to equip multiple weapons you can focus on one or two core stats instead of three or four to increase your specialization in those weapons. That said, HEART
will probably influence most builds because it's the only stat that has a monopoly on the very valuable resource of KI
. (Whereas LIFE
can be obtained from many stats, not just BODY
)
CORE | ARMOR | MELEE | RANGED |
---|---|---|---|
BODY, SKILL | LIGHT | DUAL SWORDS , SPEARS | RIFLES |
BODY, HEART, STRENGTH | MEDIUM | AXES , SPEARS , SWORDS | BOWS |
HEART, STAMINA, STRENGTH | HEAVY | AXES , SWORDS | CANNONS |
BODY, SKILL, DEXTERITY | LIGHT | DUAL SWORDS , KUSARIGAMA , SPEARS | RIFLES |
BODY, HEART, SKILL | LIGHT | DUAL SWORDS , SPEARS , SWORDS | BOWS , RIFLES |
STAMINA, STRENGTH, SKILL | HEAVY | AXES , DUAL SWORDS | CANNONS , RIFLES |
BODY, STAMINA, SKILL | LIGHT | DUAL SWORDS , SPEARS | CANNONS , RIFLES |
BODY, HEART, SKILL, DEXTERITY | LIGHT | DUAL SWORDS , KUSARIGAMA , SPEARS , SWORDS | BOWS , RIFLES |
BODY, HEART, STAMINA, STRENGTH | MEDIUM , HEAVY | AXES , SPEARS , SWORDS | BOWS , CANNONS |
BODY, HEART, STRENGTH, SKILL, DEXTERITY | LIGHT , MEDIUM | AXES , DUAL SWORDS , KUSARIGAMA , SPEARS , SWORDS | BOWS , RIFLES |
SECONDARY STATS
Increasing core stats will increase secondary stats. These stats may also be affected by equipped armor and weapons, and active status effects.
IMPORTANT - When you view these stats from the Level Up interface, they do not reflect your currently equipped armor and weapons (with the exception of the Attack stats), and they do not reflect active status effects. When you view these stats from the Character Status interface, they will reflect your currently equipped armor and weapons, and active status effects.
SECONDARY | DESCRIPTION | CORE (SCALING) |
---|---|---|
LIFE | Your maximum health points. | BODY (A), STAMINA (B-), SKILL (C+), HEART (C), STRENGTH (C), DEXTERITY (C), MAGIC (C), SPIRIT (C) |
KI | Your energy pool for performing actions. You consume Ki when attacking, dodging, guarding an attack, or being hit by an attack. Ki regenerates over time. Higher Ki values will let you perform more actions before running out of Ki. If your Ki reaches zero you will be momentarily incapacitated and your Ki will regenerate after a second, therefore you should never let your Ki run empty. You can replenish Ki more quickly by performing a KI BURST . Ki usage varies by your Stance. | HEART (A), SKILL (F) |
ATTACK | Melee or ranged attack power. Affects how much damage your weapons deal against enemies. | Varies by weapon. |
DEFENSE | Affects how much damage you receive from attacks. | SPIRIT (C) , MAGIC (C), Varies by armor. |
EQUIPMENT WEIGHT MAX | Higher values allow you to equip heavier weapons and armor. | STAMINA (A), STRENGTH (F) |
EQUIPMENT WEIGHT RATE | Your current EQUIPMENT WEIGHT divided by EQUIPMENT WEIGHT MAX . This value determines your AGILITY . | |
KI PULSE | Higher values increase the amount of KI restored by a KI PULSE . | SKILL (A), STRENGTH (B) |
SAMURAI SKILL POINTS | Currency used to acquire WEAPON SKILLS in the Learn Skills interface. | BODY (B), HEART (B), STAMINA (B), STRENGTH (B), SKILL (B), DEXTERITY (E), MAGIC (E), SPIRIT (E) |
NINJUTSU POWER | Higher values increase the effectiveness of your NINJUTSU SKILLS . | DEXTERITY (A), SKILL (C), SPIRIT (C-) |
NINJUTSU CAPACITY | Higher values increase the amount of NINJUTSU SKILLS you can ready through the Ready Jutsu interface at a Shrine. | DEXTERITY (A) |
NINJA SKILL POINTS | Currency used to acquire NINJA SKILLS in the Learn Skills interface. | DEXTERITY (A) |
ONMYO MAGIC POWER | Higher values increase the effectiveness of your ONMYO MAGIC SKILLS . | MAGIC (A), SPIRIT (D+) |
ONMYO MAGIC CAPACITY | Higher values increase the amount of ONYMYO MAGIC SKILLS you can ready through the Ready Jutsu interface at a Shrine. | MAGIC (A) |
ONMYO MAGIC SKILL POINTS | Currency used to acquire ONMYO MAGIC SKILLS in the Learn Skills interface. | MAGIC (A) |
GUARDIAN SPIRIT BOND | Higher values increase your AMRITA GAUGE RATE , while also reducing the cooldown of your Living Weapon. | SPIRIT (A) |
VS POISON | Resistance against poison attacks. | BODY (D) |
VS PARALYSIS | Resistance against paralysis attacks. | BODY (D) |
VS YOKAI REALM | Resistance against the YOKAI REALM . Higher values reduce the rate of KI drain when inside the Yokai Realm. | MAGIC (A), SPIRIT (E) |
WEAPON STATS
These stats are found on weapons, and contribute to your overall secondary stats.
STAT | DESCRIPTION |
---|---|
LEVEL | Higher levels increase overall weapon stats. |
ATTACK | The attack power of the weapon. Contributes to the weapon's attack multiplier. |
ATTACK MULTIPLIER | Contributes to your overall ATTACK stat for that equipment slot. |
BREAK | Higher values will break an enemy's guard more easily. |
PARRY | Higher values will reduce how much KI is lost when guarding. |
FAMILIARITY | Familiarity increases the more you use a weapon. Higher values reward more AMRITA when you offer the weapon at a Shrine. |
REQUIRED | The core stats requirement to use the weapon. |
SPECIAL EFFECTS | Various bonus effects affixed to the weapon. |
ARMOR STATS
These stats are found on armor, and contribute to your overall secondary stats.
STAT | DESCRIPTION |
---|---|
LEVEL | Higher levels increase overall armor stats. |
DEFENSIVE MULTIPLIER | Contributes to your overall DEFENSE stat. |
TOUGHNESS | The more toughness value you have, the less KI you lose when hit by or guarding an enemy attack. |
WEIGHT | The weight value of the armor. Each armor and weapon piece is tallied to your overall EQUIPMENT WEIGHT , and determines your AGILITY . |
REQUIRED | The core stats requirement to use the armor. |
SPECIAL EFFECTS | Various bonus effects affixed to the armor. |
VS FIRE | Resistance against fire. Fire is a high damage over time. |
VS LIGHTNING | Resistance against lightning. |
VS EARTH | Resistance against earth. |
VS WATER | Resistance against water. |
VS WIND | Resistance against wind. |
VS POISON | Resistance against poison. |
VS PARALYSIS | Resistance against paralysis. |
VS YOKAI REALM | Resistance against the YOKAI REALM . Higher values reduce the rate of KI drain when inside the Yokai Realm. |
LIVING WEAPON STATS
These stats are found on Guardian Spirits and their Living Weapon.
STAT | DESCRIPTION (IN-GAME) |
---|---|
MIGHT | The speed at which the LIVING WEAPON GAUGE decreases if you are hit while using the Living Weapon. |
ACTION | Amount the LIVING WEAPON GAUGE is reduced when you consume KI while using the Living Weapon. The higher it is, the more you can use it. |
RECOVERY | Rate at which LIVING WEAPON GAUGE recovers when you absorb AMRITA while using a Living Weapon. |
TENACITY | The effectiveness of a Living Weapon that is active when your health is under a certain level. |
AMRITA GAUGE RATE | The speed at which you gain AMRITA . The higher the rate the more the gauge fills. When the AMRITA GAUGE hits maximum, you can make a Living Weapon. |
OTHER STATS
These stats can be viewed on the Character Status interface.
STAT | DESCRIPTION |
---|---|
LEVEL | Using the Level Up interface, you can raise your level by spending AMRITA and increasing your core stats. Your level is one factor considered in multiplayer matchmaking. |
AMRITA | Currency that can be spent to increase your level on the Level Up interface. Amrita is always acquired after defeating enemies, but also other means. Amrita can also be acquired through making offerings at a Shrine. You drop all your Amrita at the location of your death, and if you die before you can recover your Amrita it becomes permanently lost. |
EQUIPMENT WEIGHT | The total weight of your equipped armor and weapons. This value divided by your EQUIPMENT WEIGHT MAX determines your EQUIPMENT WEIGHT RATE , which in turn determines your AGILITY . |
AGILITY | Your EQUIPMENT WEIGHT RATE determines your Agility rating. Below 30% gives 'A' rating, Below 70% gives 'B' rating, and at or above 70% gives 'C' rating. The better the rating, the faster and farther your dodges perform, and the quicker your KI regenerates. |
GOLD | Currency used for services at the Blacksmith or blessings from Kodama at a Shrine. Gold can be acquired from defeated enemies, treasures, or selling items at the Blacksmith. |
REPUTATION POINTS | You can acquire Titles in Nioh after completing mission objectives. Titles can be viewed from the Titles interface from the in-mission menu. Titles will reward Reputation Points, and accumulating Reputation Points will reward PRESTIGE POINTS . |
PRESTIGE POINTS | Prestige Points are rewarded after accumulating certain amounts of REPUTATION POINTS . Prestige Points can be spent on permanent character bonuses from Agyo or Ungyo prestiges. |
Master the elements to exploit enemy weaknesses.
Nioh has a few areas where it can be a little obtuse – that’s perhaps part of its ultra-difficult charm. The elemental system, in particular, is difficult to grok right off the bat.
You can think of Nioh’s elements as status ailments; each of them inflicts a persistent detrimental effect on their target, whether that’s William or his foes. While some are definitely more useful than others, each has its uses and once you know an enemy’s vulnerabilities and resistances you can target them with elemental attacks to hammer through difficult encounters.
Unfortunately, Nioh itself makes no effort to explain how elements work. Thanks to a tweet from the official Japanese Nioh twitter account we have all the intel though – read on for more.
Understanding Nioh’s Elements & Elemental Effects
The list below shows the status effects inflicted by a successful attack from each of Nioh’s elemental types:
- The Fire Element deals damage to enemies over time when they’re hit with it.
- The Water Element increases the amount of damage enemies take over time; hit them with water, then light them up with more attacks to see the bonuses.
- The Wind Element is my personal favourite, and reduces the enemy’s resistance to break and ability to block/parry. Basically, use this to wear enemies down with relentless attacks.
- The Lightning Element makes enemies weaker in a way that’s particularly cool for certain types of difficult foe – it significantly slows their attack and movement speed, meaning you can more easily dodge them, kite around them and so on.
- The Earth Element is another favourite, as while it doesn’t have an immediate impact like some others, it doubles the enemy’s Ki Consumption. This is crippling, and can in turn lead to enemies being exhausted more often and thus open to some devastatingly powerful attacks on your part. This is great if you’re struggling to get attacks in without leaving yourself open to counters.
- The Poison Element does damage over time – but to a greater degree than Fire.
- The Paralysis Element freezes the target in place for a set time, letting you go wild.
Crucially, these elements can of course be deployed against William, too, so you’ll want to watch out you don’t get caught by something nasty. Hey, at least now you know what’s happening to you.
Subscribe to the VG247 newsletterNioh How To Increase Elemental Damage
Get all the best bits of VG247 delivered to your inbox every Friday!Amulets can add most varieties of elemental damage to your weapon. A Fire Amulet will add the effect of fire to your weapon, for instance, making that hitting with the weapon will apply the fire elemental effect to the enemy you hit – as long as they’re vulnerable to it.
Nioh How To Increase Dmg Free
If you’re clever and quick you can toss together multiple elemental effects – a combination of Earth and Wind can lead to a really vulnerable enemy who you can rush down in a way that’d be otherwise impossible, for instance. Experiment with the elements against those enemies and bosses that give you trouble to find what makes them crumble.
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Arm yourself wisely and learn your enemies’ weaknesses, and elemental effects can be the saving grace you need to transform Nioh from a nightmare to something far more manageable. This is the edge you’ve been looking for.
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