Path Of Exile Does Physical Attack Dmg Apply To Bows
Dec 11, 2018 Download Free Mac OS X El Capitan 10.11.1 Mac Dmg. Click on the button below to start downloading Mac OS X El Capitan 10.11.1 for mac OS X. We are here to provide to clean and fast download for Mac OS X El Capitan 10.11 dmg. This link is resume able within 24 hours. Keep visiting themacgo the world of dmgs. Jan 24, 2018 Download Mac OS X 10.11 El Capitan.ISO – Download El Capitan.DMG installer – El Capitan Torrent download – Without using Apple Store ID. OS X 10.11 El Capitan torrent download! Very shortly, in the following words, we show 2 methods to download and get Mac OS X 10.11 El Capitan. Dec 23, 2019 Mac OS X El Capitan 10.11 ISO and DMG Download Free. So, finally we are here. In the section that you’ve all been waiting for. So, let’s not waste any more time and just dive straight into the pool of Mac OS X El Capitan ISO and DMG download files that you’ve been waiting for. Mac OS X 10.11 El Capitan ISO: Click to Download. Aug 21, 2019 Mac OS X El Capitan 10.11.1 DMG Mac. Mac OS El Capitan was released to manufacturing on 20th September 2015, almost three and a half years ago. Its latest version 10.11.6 (15G22010) was released on 9th July 2018, almost 7 months ago. Mac os x el capitan 10.11.3 dmg download. Nov 07, 2016 MAC OS X 10.6.3 Intel Snow Leopard RETAIL.dmg -For use to reinstall your INTEL macs operating system -This is a clean rip using disk ut. Download Mac OS X El Capitan 10.11.3 (Torrent) Download Mac OS X El Capitan 10.11.3 Download Mac OS X Yosemeti 10.10 (torrent) Mac OS X Yosemite 10.10 All downloads are redirected by adfly.
Bought this jewel since trading system listed it as a jewel with increased physical damage, turns out its bugged out and I don't get the bonus damage. Last bumped on Jan 25, 2018, 11:38:39 AM | Posted by Kaspis37 on Jan 19, 2018, 4:31:49 PM |
Does the damage not change at all, or just not as much as you wanted? The mod is still an 'increased damage' mod, which means is stacks additively with other mods of that group. TradeMacro: https://www.pathofexile.com/forum/view-thread/1757730 ItemInfo: https://www.pathofexile.com/forum/view-thread/1678678 | Posted by aRTy42 on Jan 19, 2018, 4:42:12 PM |
Posted by on Jan 19, 2018, 5:59:02 PM | |
I think its originally added crit or something similar and since my character doesn't have them, I only get a tiny bit of damage from cast speed. | Posted by Kaspis37 on Jan 20, 2018, 10:05:19 AM |
I just gone one with 15% Increased Global Physical Damage. Does it even count if you equip it? My character doesn't use physical damage so I can't check. | Posted by on Jan 21, 2018, 8:30:42 PM |
The mod 'increased physical damage' was reworded to 'increased global physical damage' everywhere (except for weapons, where it is local). I guess the intention was to make it clearly different to said local 'increased physical damage' mod found on weapons. The should be no functional change at all. @Kaspis37: You are using attacks. You don't get higher damage from 'cast speed'. I still think you misunderstand the jewel. It should give you higher physical damage, but the 16% stacks with all your other 'increased damage' mods you already have. You have a total of 519% increased physical damage on Cyclone already (passive tree and item effects), so you get to 535% with the jewel. This means your tooltip should change around 2.6%, because factor 6.35 compared to 6.19 is ≈1.026 higher. TradeMacro: https://www.pathofexile.com/forum/view-thread/1757730 ItemInfo: https://www.pathofexile.com/forum/view-thread/1678678 | Posted by aRTy42 on Jan 21, 2018, 8:45:18 PM |
Posted by Kaspis37 on Jan 25, 2018, 11:38:39 AM |
Report Forum Post
I have some questions about if and how poison damage is influenced by damage increases. There is very little information out there and even that is contradictory. So I decided to create some examples that are not realistic but should make the machanics clear. If you answer on this thread without being sure you are correct feel free to do so, but please note that in your answer (I think, I believe, I guess etc.). Thank you all for your help! I have an attack skill with 1000 base chaos damage and no other damage. No critical strike chance, 100% chance to hit, 100% chance to poison, no increases to poison damage. Then I get 200 damage per second from my poison. (1) Now I have 10% increased attack damage. How much damage per second do I get from my poison? (2) Instead I have 10% increased chaos damage. How much poison damage per second? (3) No longer no critical strike chance, instead 100% critical strike chance, 200% critical strike multiplier, no Perfect Agony allocated. (The hit now deals 2000 damage.) How much poison damage per second do I get? Last edited by VValnuss on Feb 27, 2018, 11:36:32 AM | Posted by VValnuss on Feb 27, 2018, 11:33:10 AM |
Posted by VValnuss on Feb 27, 2018, 11:37:59 AM | |
Unless there is somehow some hidden mechanics that i don't know about i'm 95% sure i'm right according to my knowledge. 1. 200. Base dmg is not changed 1000*0.2 = 200 2. 220. This is called double dipping, where the modifier applies to the original hit and the ailment caused by the hit, THIS IS NO LONGER IN THE GAME, was removed due to being too op. Poison is calculated from the BASE DAMAGE of the hit now, NOT THE SCALED DAMAGE. 3. 300. Base crit for ailemnt is 150% and cannot be changed except Perfect Agony. 1000*0.2*1.5 = 300 Last edited by 5Six on Feb 27, 2018, 12:23:22 PM | Posted by on Feb 27, 2018, 12:07:32 PM |
' Correct. ' Poison is not Attack Damage. It is Damage over Time, which is a fundamentally different Damage Source than Attack Damage. Thus your Poison will still do the same 200 Damage per second. ' Poison is Chaos Damage, so it is affected by this modifier. You deal 200 * 1.1 = 220 Damage per second. ' I will quote Rory: ' Without Perfect Agony, Your Critical Strike Multiplier has no effect on 'Damage Multiplier for Ailments from Critical Strikes' (which might be the worst named stat in all of PoE). The base value of this multiplier is 150%, so Poison inflicted from a Critical Hit will deal 200 * 1.5 = 300 Damage per second. Further reading: Ailment, Poison; Developer Manifesto: Damage over Time changes, Part 2 of the same, FAQ Part 1, Part 2; Mark_GGG with pictures We heard you like skill trees, so we put a skill tree in your skill tree. Last edited by Abdiel_Kavash on Feb 27, 2018, 12:27:59 PM | Posted by on Feb 27, 2018, 12:22:47 PM |
Thank you again! I consider my questions answered. | Posted by VValnuss on Feb 27, 2018, 1:59:05 PM |
Hello Exiles :D I also have some questions abaut Poison and don't want to open another Thread. Hope it is Ok. I'm New to the Game an wanted to start with the new League. I know so far: +Base Damage from Weapon, Armor and Support Gems are summarized for the Poison Damage calculation. But some Terms in relation to Buff Poison are kinda Confusing. But now to the Questions. -- To use an similar example. We have 1000 Physical Damage with an Attack Skill. 1) And just the Passive Bow Note: 'Master Fletcher' 24% increased Phys Dmg with Bows. 10% chance to Poison on hit with Attacks. 24% inreased Damage with Ailments from Attack Skills while wielding a Bow. I Hit the Enemy for 1240 Physical(1000*1.24) in the Face. And inflict 248 Poison(1000*0.2*1,24) over 2Seconds? (Wiki said 20% is PoisonDamage and duration 2seconds) Is Poison an Ailment from an Attack Skill? Like Bleed from Puncture? Or just from the hit? -- 2) Now we will just add: 20% Increased Global Physical Damage. Does it inflict 240 Poison(1000*0,2*1.2)or still just 200 Poison(1000*0.2)? At which Point get the Physical Dmg of the Attack converted to ChaosDamage? -- Thanks for the Help. | Posted by leptosomatidae on Feb 28, 2018, 12:23:39 AM |
' Correct on both accounts. (It is 248 Poison Damage per second over 2 seconds, so 496 Poison Damage total.) ' Poison delivered by an Attack is an Ailment from Attack Skill. But you can also deliver Poison through Spells; in that case it is not. ' The latter. Poison is Chaos Damage, not Physical. It will not benefit from Physical Damage modifiers. ' Never. Poison Damage starts as Chaos Damage, it never gets converted to anything. (And fundamentally cannot get converted, as it is Damage over Time.) We heard you like skill trees, so we put a skill tree in your skill tree. Last edited by Abdiel_Kavash on Feb 28, 2018, 3:55:24 AM | Posted by on Feb 28, 2018, 3:50:45 AM |
' Can you back this up? It is not consistent with my understanding. And I just 'tested' (per character screen) and (global) Physical Damage does increase the 'Poison damage per second' stat - as expected. No wonder it's lost, it's in the middle of the jungle! | Posted by Zrevnur on Feb 28, 2018, 9:18:49 AM |
' From https://www.pathofexile.com/forum/view-thread/1897612. We heard you like skill trees, so we put a skill tree in your skill tree. | Posted by on Feb 28, 2018, 9:29:08 AM |
' Not sure what you are trying to say with the quote. I dont see how it matters/applies here. The issue here is about 'global/generic physical damage' (which applies to ailments) not 'increased melee physical damage' (which does not apply to ailments). Far as I understand poison does work akin to damage conversion so all the modifiers 'prior' to chaos damage 'conversion' do work. No wonder it's lost, it's in the middle of the jungle! | Posted by Zrevnur on Feb 28, 2018, 10:48:17 AM |
Report Forum Post
Path Of Exile Does Physical Attack Dmg Apply To Bows For Kids
If your bow does pure physical damage, and you only have a handful of ele damage sources, phys bow damage nodes are hands down superior to projectile damage nodes. (On a side note, with a good phys bow and high Str score you can also pick the Iron Grip keystone for a very good damage boost, but it's not exactly the point of this thread, is it?