Where Does All Of Yasuo's Dmg Come From
The thing is, his shield won't stack up.
It'll refresh though.
This relies on him getting the knockup and getting his shield knocked down first.
If he stalls the ulti, what very well might happen is that he either misses his only chance to get the knockup ulti or he gets CCed too hard for him to follow through.
In general the double shield is unlikely to happen in an actual teamfight.
More likely in a solo engagement.
This gives him a bit more leeway against assassins and Bruisers, though assassins might just oneshot him anyway but what it really allows him to bruteforce his way through is a generic AD carry who doesn't care enough to dodge his triple Q and it leaves him effictively neutral against mages as they either burst him down quickly anyway making the second shield irrelevant or they don't bother to go with FACE TAH FACE MANFIGHTAN'!
He is generally unlikely to get the second shield proc off perfectly against a generic team, you can pretty much forget the third shield if the enemy has any sense and notices who is doing the damage at melee range.
In a 1 on 1 standoff you've got a halfway decent chance of getting both if your opponent lets you or you play cleverly enough, both of which coincide a fair bit.
In a carry faceoff the very large effective HP leaves you in a very good spot as both tend to have weak comparitive HP and unless they kite well their main advantage counts for squat, a Bruiser faceoff tends to laugh at you though and so do most assassins provided they're clever and aren't Kassadin.
As a Yasuo main at Silver level (It would be much easier to main him if I didn't have to deal with this being Silver and me never not getting lastpick and often seeing Yasuo banned):
I still don't get why Yasuo is being badmouthed on these forums, more specifically in this thread.
In Silver people have the common sense to all pile drive the melee carry (though they arguably still ignore the support and call him OP).
I pull off some incredible feats that wouldn't have been made by other people, sure (pull off doublekills on 200 HP with only a post-nerf Taric to back me up on similiar HP or pull off a triple on low HP due to windwall saving my ass) but most of those are simply me pulling aces out of my hat when the enemy does a wrong thing and I'm certain that the hat tricks I pulled wouldn't be necessary on someone with range or more survival as they wouldn't get into crappy situations like that in the first place.
Assuming similiar straight glass builds with shields, characters like Lux or Karma get shields of similiar value on similiar cooldowns except they can use them on people other than themselves and in an AOE, which is NICE.
In just straight up early levels a Yasuo shield is good at blocking an ability, considering his lack of actual direct on-demand damage outside on one skill, this is pretty good, it lets him measure up to people with, you know, 3 damage skills, ranged autos and an ulti they can use whenever.
And lategame it just lets him straight up not die when you get the singular refresh, because there is no way you are getting two unless you are MANFIGHTAN' or your opposing team is retarded.
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Where Does All Of Yasuo's Dmg Come From Free
Where Does All Of Yasuo's Dmg Come From Now
Jan 18, 2020 Yasuo's flow shield is stronger at every level, but takes more effort to build early-game. 'While we're excited to give Ionia's roamin' ronin some love, it'd be a lie to say the task was easy. One of League's most complex and stylish champions, the slightest change can instantly turn this wind-waking warrior into a whirlwind of pain.
Mar 19, 2012 Dual wielding bonuses apply any time you're wielding two weapons. One handed bonuses apply to any damage you deal with a one-handed weapon. Since there's no way to dual wield two-handed weapons (yet) the only weapons you can dual wield are one handed and so. In the game there is already a dual-wielding rogue companion that you can recruit, namely Zevran. Why shouldn't you just use Zev? Firstly, if you do, you miss the entire early game as he isn't available until level 8 or 9. Secondly, Zev is one way to play dual-wield (high dex with stealth). This page lists axes and daggers requiring the Dual Weapon talent tree in Dragon Age II. Name Damage Runes Act Enhancements Notes Blank 1234 1234 1234 1234 Blank Arm of Adruil Requires: Dual Weapon 24 dexterity 20 physical damage (37 per second) 1 1 +35 attack +3% attack speed Found at the top. Tainted blad is the best +dmg buff in the game. Like 3 berserks and more. This is a known glitch where the dual weapons passive skill causes tainted blade to affect yourself instead of the enemy. If you plan on getting the tainted blade skill from the warden's keep quest, I would recommend only getting the first two tiers of the dual weapons. Dao dual wield 1 dmg 2.