Wow Rogue How Much Extra Dmg Does A Crit Do
As the title says, how much haste (%) do I need to stack for PVP Arenas? Currently, I have 23% haste, 37% mastery, 3% Vers, 17% Crit, and 6.9k Agility. Do I need to stack more haste? It feels the scaling is getting slower every time, and my dmg in Arena isn’t as big as I was expected it to be and I started to lose many rated games.
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- Lethality is a powerful Talent, increasing the Damage Bonus of a Rogue's Critical Strikes with Combo Point Generators from 200% Damage to 230% Damage. This increase doesn't seem like much, but if your Build focuses on Crit Chance, as a Seal Fate Daggers Build would, this can be very valuable.
- Welcome to Wowhead's overview of stats and attributes from Classic WoW, explaining how primary stats, weapon stats, caster stats, and mitigation stats like Resistances work. Players had a much greater variety of stats to keep track of in Classic WoW than Battle for Azeroth, and this guide will explain the benefits of all of them!
- Dec 20, 2016 This makes no sense. Dagger leveling spec is the least geared dependent with over 95% crit (up to 100% crit depending on which talents you take) on ambush w/o factoring in agility with no +crit gear. Swords is better when 60, as it is superior in raids. Between 95-100% ambush crit, 40%+ crit on all backstabs, again this is naked.
Reading an Elitist Jerks thread about Hit vs Crit that dates back to 2006, the mages value crit the same as, if not more than hit rating, so with the lack of hit gear in the game right now, wouldn't that make spell crit your go to stat?
The reason I ask, is that we recently did a guild raid. Our mages rushed 'preraid BiS' which consisted of a lot of raw spell damage, and a small amount of crit on gear, where as, I went a different route, and put a priority on spell crit, over spell damage.
In the end, I ended up blowing the other mages out of the water, in terms of damage done.