Healers Are Outhealing My Dmg Wow Pvp
Discipline Priest is for sure the best for 1vs1: you do pretty nice dmg and heal at the same time. You just can't die. There is no class who can kill Disco priest. You can even 1vs2 certain classes lol. You have great survivability, great dmg and not that bad heals. Damage Discipline possesses a large amount of consistent damage output which assists with maintaining pressure, scoring kills, and out-healing spread pressure. Discipline's largest damaging factor is Purge the Wicked which can and should be spread upon as many targets as possible in arena, including enemy pets and minions.
I'm making this because I want to know if any other fellow healers out there feel the same way as I do about legion PVP at the moment. I was able to get up to around 2100 the last season of WOD as a Resto Druid but I'm having a hard time even breaking above 1650 this season simply because the healing is so much more intensive than it was in WOD. I know I'm not the best druid to ever play, since it is an alt, but I am having a lot less fun this expansion simply because the damage output of classes seems much higher than my potential healing output. They took away Genesis and Nature's Swiftness for Resto druids, two CD's that allowed me to deal with burst, and now I feel helpless sometimes when I have to deal with a Meta DH or a Frost DK. Anyways, just wanted to see if anyone else feels the same way about the current season. It seems more about damage than about skillful CC.
Also the title should say 'Arena Healing in Legion'.
Disclaimer: Before you start yelling at me about cc. Yes I know how to CC when classes use damage CD's. Can't stop it all though.
Healers Are Out Healing My Dmg Wow Pvp Skin
PvP scaling is a PvPgame mechanic introduced with Battle for Azeroth. It adjusts the damage dealt to enemy players as well as healing to friendly players while engaged in PvP combat to partially compensate for gearitem level differences between players. It is only applied to players between levels 110 to 120 and is intended to reduce the power gains acquired from gear in PvP, but not completely negate it.[1]
It is applied in all PvP activities such as world PvP, arenas, battlegrounds and duels.
- 1In-depth explanations
In-depth explanations
When player A deals damage to player B, the game server adjusts the damage dealt by a coefficient computed from player A character level, player A equipment item level, player B character level and player B equipment item level.
If player A and player B are both level 120 and have exactly the same item level in every equipment slot, then the scaling coefficient is 1 and no scaling occurs.
Otherwise, damage scaling will occur and player A will see unscaled damage in his combat log whereas player B will see the scaled damage in his combat log.
The scaling coefficient can be determined by dividing the damage seen by player B by the damage seen by player A.
Scaling applies equally to all sources of damage including auto-attack, class abilities, consumables and trinkets.
Example
Player A is a veteran, well-geared level 120 character and player B has just hit 120 and barely has any gear.
Player A casts Fireball on player B and sees 10000 damage on his screen and combat log.
Player B sees on his screen and combat log that this Fireball has actually dealt 8000 damage to him.
Player B health is reduced by 8000 and we can deduce the scaling coefficient of player A against player B is SA/B = 8000 / 10000 = 0.8
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Best opulence gem for dmg pc. Emerald is probably fairly weak as well, since you may need to move to dodge things, or move out with the debuff, or chase adds. That leaves Ruby and Opal. Ruby stacking Ruby's isn't all that useful, 1, maybe 2 people per gauntlet side. Anymore than that and there's no value. So if you aren't assigned the Ruby, the Opal is probably the best bet. Opulence is a two phase encounter in which the raid must split in two groups to defeat two guardians and steal some powerful Crown Jewels, before meeting up again to take down Opulence itself! Opulence is the fourth boss in Battle of Dazar'alor and the first Alliance Story Encounter. Feb 19, 2019 An Icy Veins raid encounter guide for defeating Opulence (Alliance-only) in Battle of Dazar'alor, with tactics for Normal and Heroic difficulty. The gems buffs the raid. If you take a gem you get the thief debuff for 30 sec that does deadly dmg after 30 sec passes. There are 3 different types of gems. Diamond GEM Tank gem. This absorbs 50% of incoming dmg, max 300% of max health. 30 sec to reset and use again. Ruby Gem Dps gem. You do 1% more dmg for 5 sec. Only once per target per second.
Scaling coefficient of player B against player A will be the inverse: SB/A = 1 / SA/B = 1 / 0.8 = 1.25
Player B then retaliates with his own Fireball which only deals 6000 damage. Player A will actually take 7500 damage: 6000 x SB/A = 6000 x 1.25 = 7500
Additional information
The following information has been discovered through in-game testing:
- Buffs or class modifiers (such as passive tank health increase) do not affect the scaling coefficient.
- Only equipped gear is considered for PvP scaling; items held in bags or bank do not affect the scaling coefficient.
- Scaling helps the under-geared player, up to a minimum item level of 286 in the equipment slot at level 120. For this reason, players should never go in PvP with empty equipment slots. This can be verified in-game with
/run print(GetAverageItemLevel())
while being naked: the third value which corresponds to PvP item level will be 286. - Equipment slots are weighted to compute scaling coefficient. For example, weapon slot contributes more and ring slots contribute less to the final scaling coefficient.
- Different items with the same item level in the same equipment slot will result in the same scaling coefficient regardless of the presence of enchantments or minor attributes such as Leech, Speed and Avoidance.
- Gems do contribute to the scaling coefficient (an empty gem socket doesn't). Gems previously didn't contribute to the scaling coefficient due to the abuse of players equipping low-level gear with many gem slots, this has been hotfixed.[2]
- Damage numbers displayed on battlefield and arena scoreboards are consistent when viewed by different players. It shows the sum of all scaled damage dealt by each player. Healing numbers behave similarly.
References
- ^Phalanx 2018-06-29. Forum: Scaling details please. Archived from the original on 2018-09-14.
- ^Ythisens 2018-09-24. Forum: Let the chaos ensue. Archived from the original on 2018-10-07.