Is 1000 Dmg A Min Good In League

  1. Is 1000 Dmg A Min Good In League Of Legends

It depends on who you're playing against, what they have etc.
If you go straight AP and CD reduction, you won't have enough health/armour/MR to survive much. You'll be squishy, and anyone with decent Magic resist will take significantly reduced damage, but anyone with high HP will just soak anything up anyway e.g. Singed. Get some magic penetration and possibly a deathfire's grasp (it's item ability will deal a lot of damage and soften them up for all of your abilities)
Being a coward as Katarina is probably a very bad thing too. Another factor in is the gold and EXP rates and if you're chickening out of too many fights you'll end up behind the curve and everyone will just outscale you.
Katarina needs to get into fights, her passive is all about getting as many kills and assissts as possible to get even more kills and assissts. An Ace with her involved in all the murder will reset her ultimate and allow you to start the whole thing over again. You might die, but if your actions cause 4 enemies to die then your death was not in vain.
But that's late game, and you have to have a good early game to get to there. A 10 kill Katarina is scary as all hell, no matter how she got those kills, so ask your jungler (or someone in the top and bottom lane, if you're Kat you should be in the centre of the map) for help ambushing someone to get the kill and the gold.

LoL Statistics, Guides, Builds, Runes, Masteries, Skill Orders, Counters and Matchups for Thresh when played Support. Statistics include Thresh's Win Rate, Play Rate and Ban Rate. Counters include who Thresh Support is Strong or Weak Against.

Frost Shot: Ashe 's auto-attacks slow, with the strength of the slow increasing per level, and every time you crit, the strength of the slow increases. Additionally, Ashe 's crits don't actually increase the damage of her auto-attack, but if she auto-attacks an enemy that she herself has slowed she deals extra damage based on her crit chance and bonus crit damage. How much dmg does ashe get per level of business Jan 01, 2020  Ashe's critical strikes deal no extra damage, but they double Frost Shot's slow, decaying to the base amount over the 1 second. Slow: 20-30% (at levels 1-18) Bonus Damage: 10% + Critical Chance × (1 + Bonus Critical Damage)% AD. Ranged champion. 450 BE champion. 260 RP champion. 2009 release. Released champion. Marksman champion. Champions with modified base critical strike damage. Alpha stage release. Scout champion. Global champion. Slow champion. Stun champion. Champions with.

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Teemo's Logic AP = AD (922 basic attack damage per hit)

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Ability Order

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Is 1000 Dmg A Min Good In League Of Legends

E

Introduction

This is the AP carry Mid lane build, based on extremely high damage for no mana cost.
Why do I point out saving mana? It's simple, this build does not provide bonus mana and you have only 920 mana that have based at the level 18.
By the way thanks for reading :D

How Does That Insane 922 Bonus Basic Attack Damage Work

All informations about damage down this section are deduced from the example build above.
Have a nice reading..

These is AP build but it makes you insane auto-attack damage:
  • 98 AD base at 18 lvl
  • 45 AD from
  • 248 dmg on hit from (50dmg base + 30% AP [198,84 AP])
  • 384 dmg from (30dmg + 10% AP [66,1 AP] = 93,945 magic damage each second for 4 seconds)
  • 114 magic dmg from (15dmg + 15% AP [99,02])
  • 33 from masteries (5% AP [33 AP])

It all gives you 922 damage per a hit.

gives you more damage after using ability:
  • 904 dmg + 75% AP (479,58 AP) = 1384 dmg

Pros / Cons

Pros
  • FREE wards
  • Great escape ( and )
  • He is so fast that he doesn't need boots to be as fast as other champions (has that speed from passive)
  • Blind is a great effect to escape or get a easy kill (especially all adc's)

Cons
  • Very squishy (if he don't attack, becouse he don't use his life steal )
  • Short range (he have range like a mage not like adc)

Masteries

For the masteries I take 26/0/4
In Offense I take pure AP carry choices with special:
  • 4 points to (4% bonus AS) we need this becouse in this build there is only one bonus AS item - (50% bonus AS)
  • And the gratest choise in Offence is (basic attacks deal bonus magic damage equal to 5% of your AP)
In Defence
  • 4 point's to and 1 point to [[Veteran's Scars
  • And ( - 15 sec. cooldown reduction)

Runes

For runes I take:
  • 3x - more AP, why not?
  • 9x - is extremely squishy soo he need to be more tanky
  • 9x - the same as
  • 9x mark of armor penetration - with you deal preety nice damage to tank's

Summoner Spells

Very Good Choices
  • - this is obligatory spell for all champions, this spell can save your life but also help you to get easy kill. With 's you get amazing mobility.
  • - is very squishy soo additional hardiness make that you can deal more damage.
  • - This spell is amazimg for becouse you can teleport to your own . With this, can easy back door or kill running away enemies.

Not Soo Good
  • - most builds propose to take this ability but I think that You don't need aditional damage becouse with You can deal much more damage then 410 from but ignite reduces healing effects you can say, and that's why I take , effect from this item is even better.
  • - this is quite good choise becouse with this you can get easy kill with no big loss of Health and also this ability can help you to survive.

Item Choise

I thise build you must chose 1 item from those 3:
This item gives you only 75 AP but it also gives good mana regeneration and when you deal magic damage with this item to champions that have less then 40% health inflict on them Grevous Wound's for 4 seconds. (Grevous Wound's reduces healing and regeneration rating by 50%)This is very nice item it gives more AP it have a greate passive, but in mine opinion it's not soo good for you becouse you need mana for shrooms ('s) and your blinding Q ()This item gives you much AP but the same as it gives no bonus mana regeneration. It also have great active that can save your life.

Thanks For Reading

That was my first guide so please leave a coment with your suggestions.
Sorry for bad English (I don't know, is it bad ?)
Teemo's Logic AP = AD (922 basic attack damage per hit)
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